Articles tagged “QuadPlayer”
Microhertz
They say that pictures are what make a journal interesting... but I don't really want to show the pretty pictures I have, as they'd spoil the surprise. Of what, you might ask? Well, I've been developing a TI-83/83+ scene demo, entitled "Microhertz" (for no particular reason). You can download it (and some screenshots, if you really must!) here. Things have been very busy - a new Latenite beta, riddled with all new exciting "features" (*cough*), has been released... I'm slowly fixing them as and when I can
It's a bit rubbish for debugging - you can start, pause, and stop a debugging session, but that's about it.
Finished the levels! Wahey!
...and here is level 6. This, however, worries me:
Hopefully I can cram in all the rest of the code, tables, graphics and music into 5K. Failing that, I might have to start compressing my levels... I don't believe I've introduced you to my enemies yet? Here's the complete sprite table - don't worry, the letters P, A, U, S, E and D do not feature as enemy craft! I spent some time adding a new command systen to QuadPlayer, so you can now set a song to loop back X times (or infinitely) to a particular spot.
QuadPlayer - four channel sound from a TI-83 Plus
No longer are we limited to two channels of sound, but here we have access to four! If you have a TI-83 Plus calculator, there's a preliminary release here - and if you don't, some zipped up MP3 recordings here. (Topic on MaxCoderz).